PSA Mission 10: Waddle Squad

Waddle Squad was the 10th PSA Mission, that focused on trying to trap Herbert.

Walkthrough

 * 1) Pick up the solar panel box which is near Rookie. Talk to G, then Herbert will appear on all the PSA HQ Screens. Rookie then tells Herbert about the Golden Puffle in the Night Club. The Director will come on another monitor and explain what is going on.
 * 2) Go to the Beach and you will see Jet Pack Guy – he tells you that he has run out of fuel. Go to the Lighthouse and click the Cream Soda barrel. Waddle back to the Beach, then talk to Jet Pack Guy and give him the barrel of Cream Soda. He tells you that you need to sort out the cream soda for him, follow this:
 * 3) Pour the 8 beaker in the 5 beaker
 * 4) Pour the 5 beaker in the 3 beaker
 * 5) Pour the 3 beaker in the 8 beaker
 * 6) Pour the 5 beaker in the 3 beaker
 * 7) Pour the 8 beaker in the 5 beaker
 * 8) Pour the 5 beaker in the 3 beaker
 * 9) Pour the 3 beaker in the 8 beaker
 * 10) After that, go to the Dock and talk to the green penguin next to the boat. Ask him for some rope.
 * 11) Go to the Gift Shop. Talk to the green penguin behind the counter – take the table, box, and pile of clothes and put them outside if you wish.
 * 12) Talk to Rookie inside the Gift Shop – take the solar panel and put it by the wires of the magnet. Connect them together.
 * 13) Waddle to the Night Club and you will see the cage trap. Put the rope on the machine with the lever – then click it. The machine will not work – use your wrench from your Spy Phone to open the hatch. Then fix the gears.
 * 14) Go to the Town. Jet Pack Guy will call you telling that Herbert is spotted at the Dock.
 * 15) Go to the Dock – you will see Klutzy with a "fake" Herbert. He runs away.
 * 16) Rookie will call you saying that Herbert is at the Night Club – go there. You will see Herbert grabbing the Golden Puffle.
 * 17) Whilst he is laughing, pull the lever so the cage will fall on him. He will lift the catch up and the magnet comes through the wall.
 * 18) Turn all the Night Club lights facing towards the Solar Panel – this will make the cage get stuck to the magnet. (You can also do this by taking a jet pack from Jet Pack Guy and attaching it to the overturned cage.)
 * 19) Herbert is trapped and G shows up. Rookie, without thinking, gives Herbert his Spy Phone, which Herbert uses to escape. Rookie is then excused to the PSA HQ.