Puffle Launch was a game in Club Penguin Online located at the Pet Shop or from the player's Igloo. The game's focus was launching Puffles in the air through cannons to collect Puffle-Os that "went missing". In addition, the player also had to fight Klepto, a crab who stole parts of various machines over the island, to continue collecting the puffle's famed treats.
Puffles owned by the player could be used in the game and were selectable when the game started. If the player had no puffles, a red puffle would be automatically used. Each puffle had their own unique helmet they wore.
Music
Main
Boss Battle
Crab Defeated
Objects
Cannons
Image
Function
When a puffle enters this cannon, they are automatically launched in the direction it faces.
When a puffle enters this cannon, they will stay inside the cannon. Most green cannons make 90 degree turns every few seconds, although some do not move. Pressing the spacebar launches the puffle in the direction the cannon faces.
When a puffle enters this cannon, they are automatically launched in the direction it faces. It also creates a checkpoint, so if a puffle respawns, it will return to the last cannon of this type it entered.
When a puffle enters this cannon, they will stay inside the cannon. It continuously rotates clockwise. Pressing the spacebar launches the puffle in the direction the cannon faces.
When a puffle enters this cannon, they will stay inside the cannon. The direction it faces can be rotated with the left and right arrow keys. Pressing the spacebar launches the puffle in the direction the cannon faces.
When a puffle enters this cannon, they will stay inside the cannon. It charges for a few seconds. Pressing the spacebar launches the puffle in the direction the cannon faces. When shot out of this cannon, puffles move very slowly for several seconds, allowing for precise movement.
Obstacles
Image
Function
Floats in place. If a puffle touches it, they bounce off it, and the balloon recoils far in the opposite direction the puffle touched it from. It then floats back to its default position.
Floats in place. If a puffle touches it, they bounce off it, and the balloon recoils slightly in the opposite direction the puffle touched it from. It then floats back to its default position.
Either floats in place, or up and down/side to side every few seconds. If a puffle collides with it, they are sent flying.
Either floats in place, or up and down/side to side every few seconds. If a puffle collides with it, they are sent flying.
Floats in place. If a puffle collides with it, they are sent flying.
Floats in place. If a puffle collides with it, they are sent flying, and the box recoils far in the opposite direction the puffle touched it from. It then floats back to its default position.
Floats in place. If a puffle collides with it, the box explodes, and they are sent flying. After a few seconds, the box reappears.
Floats in place. If a puffle collides with it, they are sent flying, and the box changes shape. It starts as a cube, then turns into a sphere, then into a pyramid, then back to a cube. While shaped as a pyramid, it launches puffles much farther than the other two shapes.
Floats in place. If a puffle collides with it, the box breaks, and they are sent flying a short distance. Reappears when the puffle respawns.
Floats in place. If a puffle touches it, a smaller version of the box appears next to it. If this smaller box is touched, it creates an even smaller box, and so on until there are five boxes of increasingly smaller sizes. If the smallest one is touched, the smaller boxes return inside the original.
Special
Image
Function
Covers other objects. If a puffle touches it, it disappears, and does not reappear if the puffle respawns.
Either floats in place, or up and down/side to side every few seconds. If a puffle is above it, it suspends them in midair.
If a puffle lands in the catapult, they remain inside. The catapult can be pulled back with the left, right, and down arrow keys. When the down key is let go, the puffle is flung. The more it is pulled back, the farther the puffle is flung.
If a puffle touches the open side of the box, they are teleported to another portal box. If they touch the other sides, they are sent flying.
If a puffle touches it, its gravity is reversed, causing the puffle to fall upward. If touched again, gravity is changed back to normal.